
Placing a skybox and applying post-processingĪ height map is a texture that changes how a specific mesh is viewed by the player, similar to how normal maps work.Real ambient occlusion and light baking.Proposed terrain workflow for better results.Options for sculpting and altering the terrain.By the end of the article, I present a typical workflow for making nice Unity scenes using free assets and the Unity Terrain tool. Then we will discuss the primary mechanisms to modify a terrain. We start with the theory of how terrain generation works by using height maps. In this article, we will see the basics of how to use this tool and its main features. It provides easy mechanisms to mold and modify terrains using the concept of height maps. The Unity Terrain is a Unity native, powerful, and versatile tool for level and environmental designing.

Easy environment design with Unity Terrain features Yvens Rebouças Serpa Follow I am a Brazilian Nordestino in the Netherlands working as a Game Dev & Design teacher.
